# History of Internal levels (Action SuperCross, Elasto Mania) ## Action SuperCross 1.0/1.1 ### Shareware (Across 1.0) 1. Warm Up 2. Flat track 3. Twin Peaks 4. Over and Under 5. Uphill Battle 6. Long Haul 7. Hi-Flyer 8. Tunnel Terror 9. The End Note-1: In Hi-Flyer it's possible to go through the roof by two of the three functional parts of the bike and the character (two wheels, one head). Note-2: The End has a text "PLEASE REGISTER FOR MORE LEVELS". ### Registered (Across 1.0) 9. The Steppes 10. Islands in the Sky 11. Hill Legend 12. Fair trial 13. Loop-de-Loop 14. Slippery Slope 15. The Turnaround 16. Hangman 17. On Top 18. Slalom 19. Quick Round 20. Ramp Frenzy 21. Precarious 22. Circuitous 23. The Enigma 24. Expert System Note-3: In The Steppes it's possible to go through the wall in the top right like in Hi-Flyer roof, by 2/3 of the functional parts. Note-4: Slippery Slope has a strange invisible polygon which you can touch. Note-5: Slippery Slope, The Turnaround and On Top use different graphics than the other internals. ### Modified levels (Across 1.1) 9. The Steppes (the top right place is fixed) 13. Loop-de-Loop (a vertex bug is fixed in the middle of the level) ### Levels available only in Across 1.0/1.1 12. Fair trial 14. Slippery Slope 15. The Turnaround 17. On Top 23. The Enigma Note-6: The last level of the shareware version (both Across 1.0/1.1) is not available in the registered version (The End). ### Level name candidates (Across 1.0) Old names of two Across 1.0 internals are known. 12. Loop the Loop (Loop-de-Loop) (1.0 shareware EXE) 19. Long Drop (Slalom) (1.0 shareware EXE) ## Action SuperCross 1.2/1.3 ### Shareware (Across 1.2/1.3) 1. Warm Up 2. Flat track 3. Twin Peaks 4. Over and Under 5. Uphill Battle 6. Long Haul 7. Hi-Flyer 8. Tunnel Terror 9. The Steppes 10. Islands in the Sky 11. Hill Legend 12. Loop-de-Loop 13. Serpents Tale 14. New Wave 15. Labyrinth 16. Spiral 17. The End Note-7: The End has a text "PLEASE REGISTER FOR MORE LEVELS". Note-8: The End is available only in the shareware versions. ### Registered (Across 1.2/1.3) 17. Turnaround II 18. Hangman 19. Slalom 20. Quick Round 21. Ramp Frenzy 22. Precarious 23. Circuitous 24. Shelf Life 25. Bounce Back 26. Headbanger 27. Animal Farm 28. Zig Zag 29. Labyrinth Pro 30. Fruit in the Den 31. Jaws 32. Curvaceous 33. Double trouble 34. Framework 35. Enduro 36. He He 37. Freefall 38. Enigma II 39. Expert System 40. Tricks Abound 41. Hang Tight 42. Apple Harvest 43. More levels Note-9: More Levels has texts "http://ourworld.compuserve.com/homepages/balazs/across.htm" and "VISIT OUR HOMEPAGE FOR MORE LEVELS". ### New levels (Across 1.2) 13. Serpents Tale 14. New Wave 15. Labyrinth 16. Spiral 17. Turnaround II 24. Shelf Life 25. Bounce Back 26. Headbanger 27. Animal Farm 28. Zig Zag 29. Labyrinth Pro 30. Fruit in the Den 31. Jaws 32. Curvaceous 33. Double trouble 34. Framework 35. Enduro 36. He He 37. Freefall 38. Enigma II 40. Tricks Abound 41. Hang Tight 42. Apple Harvest 43. More Levels ### Modified levels (Across 1.2) 7. Hi Flyer (roof is risen but it still can be gone through, by the 2/3 functional parts) 17. Turnaround II (longer version of The Turnaround) 38. Enigma II (modified version of The Enigma) Slippery Slope (the invisible part is fixed but the level is not included in the Across 1.2/1.3 internals) ### Level name candidates (Across 1.2) Old names of seven Across 1.2 internals are known. 13. Number of the Beast (Serpents Tale) (v1.2 source) 15. Kisebb Hosszu (Labyrinth) (BAL01.LEV) (translated in English: "Smaller Long") 26. HeadBanger (Headbanger) (v1.2 source) 27. Dinoszaurusz (Animal Farm) (v1.2 source) 30. Apple in the Den (Fruit in the Den) (v1.2 source) 35. Chute the Breeze: (Enduro) (v1.2 source) 36. HEHE (He He) (v1.2 source) ## Level candidates (Across 1.2) Thirteen (13) internal level candidates are known, levels that didn't get into the internals of Across 1.0 and 1.2. Thorny Route is the only internal level candidate which is left out in the last step, in the source code where the levels are chosen from the "level tomb" to the "level list" (https://github.com/elastomania/across/blob/05666ba15d712520e396710efe0d714932e159f2/KORNY.CPP#L409). Four internal level candidates have been found from the game files (Terrain Trip, Abstract Ride, Platform Stunts, Declivitous), and beta versions of eight internal levels are known (Zig Zag, Shelf Life, Fruit in the Den, Hang Tight, Bounce Back, Serpents Tale, Double Trouble, Enduro). All internal level candidates have been published in the Ancient Internals levelpack (2020-06-20) (https://elma.online/levels/packs/ANCNT). ## Elasto Mania 1.0/1.1/1.11/1.11a ### Shareware (Elma 1.0) 1. Warm Up 2. Flat Track 3. Twin Peaks 4. Over and Under 5. Uphill Battle 6. Long Haul 7. Hi Flyer 8. Tag 9. Tunnel Terror 10. The Steppes 11. Gravity Ride 12. Islands in the Sky 13. Hill Legend 14. Loop-de-Loop 15. Serpents Tale 16. New Wave 17. Labyrinth 18. Spiral 19. Please Register Note-10: Please Register has a text "PLEASE REGISTER FOR MORE LEVELS". Note-11: Please Register is available only in the shareware versions. ### Registered (Elma 1.0) 19. Turnaround 20. Upside Down 21. Hangman 22. Slalom 23. Quick Round 24. Ramp Frenzy 25. Precarious 26. Circuitous 27. Shelf Life 28. Bounce Back 29. Headbanger 30. Pipe 31. Animal Fram 32. Steep Corner 33. Zig-Zag 34. Bumpy Journey 35. Labyrinth Pro 36. Fruit in the Den 37. Jaws 38. Curvaceous 39. Haircut 40. Double Trouble 41. Framework 42. Enduro 43. He He 44. Freefall 45. Sink 46. Bowling 47. Enigma 48. Downhill 49. What the Heck 50. Expert System 51. Tricks Abound 52. Hang Tight 53. Hooked 54. Apple Harvest 55. More Levels Note-12: Animal Farm typo is fixed in Elma 1.1 ("Animal Fram"). Note-13: More Levels has texts "WWW.ELASTOMANIA.COM" and "VISIT OUR HOMEPAGE FOR MORE LEVELS". ### New levels (Elma 1.0) Practically all Elma levels are new because the physics are different compared to Across. The next list includes totally new levels. 8. Tag 11. Gravity Ride 20. Upside Down 30. Pipe 32. Steep Corner 34. Bumpy Journey 39. Haircut 45. Sink 46. Bowling 48. Downhill 49. What the Heck 53. Hooked Note-14: Downhill and Hooked are released earlier in the first external levelpack published in the official website (acpack01.zip) (1998-05-19), except Downhill has a longer text in the acpack ("SLOW DOWN, DYLAN!") than in Elma ("SLOW DOWN!"). ### Modified levels, radically (Elma 1.0) Several old internals get radical changes that affect gameplay. 7. Hi Flyer (longer end part, and no moving apples) 12. Loop-de-Loop (the loop is easier, the part at 5-9 secs) 15. Serpents Tale (right bottom part isn't a smooth downhill anymore) 17. Labyrinth (start, end and the last apple area are modified) 22. Slalom (the start downhill is less deeper) 26. Circuitous (a strange spike-thing added) 31. Animal Fram (octopussy added) 33. Zig-Zag (the right uphill is modified, one apple and one vertex are moved) 35. Labyrinth Pro (vertices moved in the beginning loop area and where you go if you miss the bounce in end) 38. Curvaceous (left top corner edited) 47. Enigma (the platform above the apple is modified) 50. Expert System (moving killers removed) Note-15: Many apples in many levels have slightly changed positions because of the new level format. In addition, many vertices have been also moved slightly. In many Across internals the bike starts from the air so the player must wait a few moments until the bike drops to the ground before gasing affects. The next lists shows the Elasto Mania internal levels where the useless drop is removed. 1. Warm Up 2. Flat Track 4. Over and Under 10. The Steppes 12. Islands in the Sky 13. Hill Legend 14. Loop-de-Loop 15. Serpents Tale 18. Spiral 21. Hangman 23. Quick Round 24. Ramp Frenzy 25. Precarious 26. Circuitous 29. Headbanger 31. Animal Fram 42. Enduro 47. Enigma 50. Expert System 54. Apple Harvest ### Modified levels, cosmetic (Elma 1.0) Many levels get cosmetic changes that don't affect gameplay, at least not the WR hunting. 4. Over and Under (open area in the main polygon) 5. Uphill Battle (a platform in right top is removed) 7. Hi Flyer (new name without "-") 10. The Steppes (secret area is added) 13. Hill Legend (the roof of the level is modified) 16. New Wave (the left bottom corner is modified) 19. Turnaround (new name, one killer placed in the bottom of the level) 33. Zig-Zag (new name with "-") 36. Fruit in the Den (two polygons connected in the middle part of the level) 47. Enigma (new name) ## Level makers (Action SuperCross, Elasto Mania) ### Across 1.0 HARD-EVIDENCE: Across 1.0 README.TXT states the authors of Uphill Battle (the 5th level), Slippery Slope (14) and Expert System (24). HARD-EVIDENCE: Across 1.2 README.TXT states the author of Ramp Frenzy (20). SOFT-EVIDENCE: Presumably all the rest are made by Balazs because the text mentions a brother and a friend so why to skip anyone else. Conclusion: Barczi creates Uphill Battle, Slippery Slope and Ramp Frenzy, Csaba creates Expert System and the rest are by Balazs. The overall confidence is close to 100 %. Barczi : 5, 14, 20 Csaba : 24 Balazs : 1, 2, 3, 4, 6, 7, 8, 9, 10, 11, 12, 13, 15, 16, 17, 18, 19, 21, 22, 23 ### Across 1.2 BASE-EVIDENCE: Across 1.0 section above. HARD-EVIDENCE: Across 1.2 README.TXT states that "Csaba Rozsa, my brother, who designed almost all new levels in version 1.2" HARD-EVIDENCE: Csaba is told to be making harder levels (https://hungame.blog/2023/02/19/22-23-interju-50-elastomania/). HARD-EVIDENCE: A screenshot leak of the original source code reveals that there are 11 CS levels, 2 PROBA levels and 1 BAL level in Across 1.2. In addition the new versions of Enigma and Turnaround exist, modified around the time when BAL01.LEV is created. (https://media.pulu.org/palsta/files/60/img/internal_levels_by_date.png) HARD-EVIDENCE: BAL01.LEV is Labyrinth (15). (https://media.pulu.org/palsta/files/60/img/internal_levels_by_date.png) HARD-EVIDENCE: CS-levels include Serpents Tale, Shelf Life, Bounce Back, Zig Zag, Fruit in the Den, Double Trouble, Enduro, Hang Tight and Apple Harvest (https://media.pulu.org/palsta/files/60/img/internal_levels_by_date.png). HARD-EVIDENCE: Beta versions of Serpents Tale, Shelf Life, Bounce Back, Zig Zag, Fruit in the Den, Double Trouble, Enduro and Hang Tight exist (https://elma.online/levels/packs/ANCNT). HARD-EVIDENCE: PROBA means "test" in Hungarian. SOFT-EVIDENCE: BAL presumably refers to "Balazs" and CS to "Csaba". SOFT-EVIDENCE: Temporal connection between the BAL01 and the new versions of Enigma and Turnaround with the fact those levels are originally made by Balazs, makes it highly likely the new versions are made by Balazs, as well. SOFT-EVIDENCE: Because Balazs most likely makes the different versions of Turnaround and Enigma, it's also possible the eight beta levels are modified by Balazs but created first time by Csaba. SOFT-EVIDENCE: Because Balazs most likely made The End in Across 1.0, it's more likely he made More Levels in Across 1.2 as well. By confidence: (100 %) Barczi creates "5. Uphill Battle" and "21. Ramp Frenzy". (100 %) Csaba: "39. Expert System" (99 %) Balazs: "1. Warm Up", "2. Flat Track", "3. Twin Peaks", "4. Over and Under", "6. Long Haul", "7. Hi-Flyer", "8. Tunnel Terror", "9. The Steppes", "10. Islands in the Sky", "11. Hill Legend", "12. Loop-de-Loop", "18. Hangman", "19. Slalom", "20. Quick Round", "22. Precarious", "23. Circuitous" (90 %) Balazs: "15. Labyrinth" (80 %) Balazs: "17. Turnaround II", "38. Enigma II" (70 %) Csaba: "14. New Wave", "16. Spiral", "26. Headbanger", "27. Animal Farm", "29. Labyrinth Pro", "31. Jaws", "32. Curvaceous", "34. Framework", "36. He He", "37. Freefall" (60 %) Csaba: "13. Serpents Tale", "24. Shelf Life", "25. Bounce Back", "28. Zig Zag", "30. Fruit in the Den", "33. Double Trouble", "35. Enduro", "40. Tricks Abound", "41. Hang Tight", "42. Apple Harvest" (55 %) Balazs: "43. More Levels" Conclusion: Barczi creates Uphill Battle, Ramp Frenzy and Slippery Slope. The rest internals are made by the Rozsa brothers, more largely by Csaba. Barczi : 5, 21 Csaba : 13, 14, 16, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 39, 40, 41, 42 Balazs : 1, 2, 3, 4, 6, 7, 8, 9, 10, 11, 12, 15, 17, 18, 19, 20, 22, 23, 38, 43 ### Elma 1.0 BASE-EVIDENCE: Across 1.0 and 1.2 sections above. HARD-EVIDENCE: Elma 1.0 README.TXT states that MUe creates "46. Bowling". HARD-EVIDENCE: Elma 1.0 README.TXT states that "Csaba Rozsa, my brother, designed more than half of the levels". HARD-EVIDENCE: acpack01.zip's LEV#01.DIZ states that Csaba creates Downhill and Hooked. Conclusion: Barczi creates Uphill Battle and Ramp Frenzy. MUe creates Bowling. The rest are by the Rozsa brothers, more largely by Csaba.